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Course Overview

Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!

Our easy-to-follow Build WebXR, VR and AR, experiences using Three.JS will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course. 

Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.

Learning Outcomes

Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge. 

Entry Requirement

    • This course is available to all learners of all academic backgrounds.
    • Learners should be aged 16 or over to undertake the qualification.
    • Some basic understanding of the English language and numeracy.  


After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.

    • PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days

Why choose us?

      • Affordable, engaging & high-quality e-learning study materials;
      • Tutorial videos/materials from the industry-leading experts;
      • Study in a user-friendly, advanced online learning platform;
      • Efficient exam systems for the assessment and instant result;
      • The UK & internationally recognised accredited qualification;
      • Access to course content on mobile, tablet or desktop from anywhere, anytime;
      • The benefit of career advancement opportunities;
      • 24/7 student support via email.

Career path

Develop Your Career Plan is a useful qualification to possess and would be beneficial for any related profession or industry. 

Build WebXR, VR and AR, experiences using Three.JS



Course Curriculum

Module 01: Introduction
Module 01: Welcome to the course 00:04:00
Module 02: The history of WebXR 00:06:00
Module 03: A 3D Primer 00:05:00
Module 04: The THREE.js Examples 00:06:00
Module 02: A THREE.js Primer
Module 01: Setting up a simple THREE.js page using modules 00:06:00
Module 02: Creating a rotating Cube 00:10:00
Module 03: The THREE.js editor 00:08:00
Module 04: Geometries 00:07:00
Module 05: Materials 00:06:00
Module 06: Loaders 00:07:00
Module 03: Introducing WebXR with THREE.js
Module 01: Converting a standard THREE.js web app to use WebXR 00:05:00
Module 02: Customising the VRButton 00:12:00
Module 03: Adding user interaction with a controller device 00:08:00
Module 04: Adding a button press event to the controller 00:09:00
Module 05: Creating a custom controller 00:07:00
Module 06: Accessing the gamepad 00:10:00
Module 07: Moving around a VR world 00:08:00
Module 08: Physics in your VR world 00:12:00
Module 09: Creating an AR experience 00:07:00
Module 10: Controllers in an AR app 00:07:00
Module 11: Touch gestures in an AR app 00:10:00
Module 12: Hit testing in AR 00:10:00
Module 04: Using complex assets with THREE.js
Module 01: Finding assets online 00:06:00
Module 02: Using Mixamo to setup character animations 00:03:00
Module 03: Using Blender to export assets 00:04:00
Module 04: Using the THREE.js animation system 00:08:00
Module 05: The WebXR API
Module 01: XRSystem and XRSession 00:04:00
Module 02: XRFrame and XRSpace 00:03:00
Module 03: XRInputSource 00:05:00
Module 06: Creating an architectural walk-through
Module 01: Moving around an environment 00:06:00
Module 02: Interacting with objects in the scene 00:07:00
Module 03: Using a GazeController 00:03:00
Module 04: Making the app functional on a none XR device 00:04:00
Module 07: Fun with AR
Module 01: Using AR to create a tape measure 00:11:00
Module 02: Adding dynamic animation to a product 00:04:00
Module 08: A VR Game
Module 01: Movement by teleporting 00:06:00
Module 02: Interacting with meshes 00:06:00
Module 03: Using a controller as a weapon 00:09:00
Module 09: VR for training
Module 01: CanvasUI – part 1 00:06:00
Module 02: CanvasUI – part 2 00:04:00
Module 03: Using CanvasUI for training 00:09:00
Module 10: Resources
Resources – Build WebXR, VR and AR, experiences using Three.JS 00:00:00

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