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3D Humanoid Characters in Unity

Overview The 3D Humanoid Characters in Unity course is designed to provide a comprehensive understanding of creating, rigging, and animating …

3D Humanoid Characters in Unity

3D Humanoid Characters in Unity

Original price was: $417.25.Current price is: $35.30.

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6 hours, 21 minutes

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3D Humanoid Characters in Unity Overview

The 3D Humanoid Characters in Unity course is designed to provide a comprehensive understanding of creating, rigging, and animating 3D humanoid characters within Unity. This course covers everything from the basics of character creation to advanced techniques in character control, artificial intelligence, and user interface design. With a step-by-step approach, participants will learn how to bring their characters to life and integrate them seamlessly into engaging interactive environments. By the end of the course, students will be equipped with the skills necessary to develop fully functional 3D games featuring dynamic humanoid characters.

3D Humanoid Characters in Unity-Learning Outcomes

  • Understand the fundamental principles of 3D character creation and rigging in Unity.
  • Develop skills in setting up immersive scenes for character interaction.
  • Master the application of materials, textures, and normal maps to enhance character appearance.
  • Implement third-person character control for interactive gameplay.
  • Configure characters and cameras for optimal game performance.
  • Create interchangeable characters to diversify gameplay.
  • Enhance character visuals using Cinemachine extensions.
  • Animate stationary characters to bring them to life.
  • Develop artificial intelligence for non-player characters (NPCs).
  • Convert character simulations into fully playable games with a functional user interface.

3D Humanoid Characters in Unity-Who Is This Course For

This course is ideal for aspiring game developers, 3D artists, and animators who are eager to delve into the world of 3D character creation and animation within Unity. Whether you are a beginner with a passion for gaming or a professional looking to enhance your skill set, this course offers valuable insights and practical experience to help you achieve your goals in the gaming industry.

Eligibility Requirements

Participants should have a basic understanding of Unity and 3D modelling software. Familiarity with programming concepts is beneficial but not mandatory. This course is suitable for individuals with a keen interest in game development and 3D animation, regardless of their prior experience level.

Entry Requirements

  • Age Requirement: Applicants must be aged 16 or above, allowing both young learners and adults to engage in this educational pursuit.
  • Academic Background: There are no specific educational prerequisites, opening the door to individuals from diverse academic histories.
  • Language Proficiency: A good command of the English language is essential for comprehension and engagement with the course materials.
  • Numeracy Skills: Basic numeracy skills are required for understanding nutritional data and dietary planning.

Why Choose Us

  • Affordable, engaging & high-quality e-learning study materials;
  • Tutorial videos/materials from the industry-leading experts;
  • Study in a user-friendly, advanced online learning platform;
  • Efficient exam systems for the assessment and instant result;
  • The UK & internationally recognised accredited
  • Access to course content on mobile, tablet or desktop from anywhere, anytime;
  • The benefit of career advancement opportunities;
  • 24/7 student support via email.

Career Path

Completing this course opens up a variety of career opportunities in the gaming and animation industries. Graduates can pursue roles in game development studios, animation companies, and independent game projects. The skills acquired in this course are also applicable to fields such as virtual reality (VR), augmented reality (AR), and interactive media, providing a solid foundation for a dynamic and rewarding career.

 

Course Curriculum

Module 01: Introduction
Welcome 00:01:00
Module 02: Creating and Rigging Characters
Using Autodesk’s Character Generator 00:09:00
Creating characters with Adobe Fuse 00:08:00
Auto-rigging with Adobe Mixamo 00:03:00
Applying animation to rigged characters in Mixamo 00:03:00
Importing an Autodesk character into Adobe Mixamo 00:03:00
Selecting and animating a fantasy character within Mixamo 00:04:00
Exploring commercial rigged and animated characters 00:03:00
Module 03: Setting the Scene
Using Unity Hub to install the Unity Editor 00:06:00
Configuring Unity’s user interface 00:04:00
Importing and setting up an architectural model 00:07:00
Importing selected standard assets 00:05:00
Rendering lightmap data for static objects 00:05:00
Module 04: Character Materials, Textures and Normal Maps
Configuring packages 00:03:00
Creating Cinemachine virtual cameras 00:08:00
Importing a character into Unity 00:06:00
Combining texture maps in Photoshop 00:09:00
Shaders and render modes for eyes and eyelashes 00:05:00
Configuring hair material and texture maps 00:05:00
Combining textures with alpha channel using Gimp 00:05:00
Module 05: Third-Person Character Control
Exploring an avatar’s bones and muscles 00:05:00
Referencing a controller in the animator component 00:07:00
Controlling the character with scripts and components 00:07:00
Altering code to make the character walk by default 00:06:00
Altering the script to walk and not run diagonally 00:05:00
Module 06: Configuring Characters and Cameras
Set up Cinemachine FreeLook camera 00:03:00
Fine-tune free look rigs 00:07:00
Replacing animations in controller 00:07:00
Integrating a death animation into controller 00:07:00
Scripting death by falling 00:05:00
Walking upstairs using colliders from hidden ramps 00:05:00
Module 07: Making Characters Easily Interchangeable
Bringing in a new character 00:04:00
Designing a third person player game object 00:06:00
Connecting FreeLook camera to third person player 00:03:00
Swapping out characters within the third person player 00:03:00
Using legacy characters 00:06:00
Using high quality commercial characters 00:07:00
Making character prefabs and overrides 00:06:00
Module 08: Refining Look with Cinemachine Extensions
Using the Cinemachine collider extension 00:06:00
Setting up post-processing and anti-aliasing 00:04:00
Configuring post-processing effects 00:06:00
Module 09: Animating Stationary Characters
Commercial animated stationary characters 00:07:00
Custom animated stationary characters 00:06:00
Providing seating for an animated character 00:04:00
Cropping an animation on humanoid rig 00:06:00
Module 10: Making Non-Player Characters Artificially Intelligent
Bring in a new character to be driven by Ai 00:04:00
Configuring components on Ai character 00:04:00
Building and refining the nav mesh 00:05:00
Getting agents to climb stairs 00:03:00
Creating off-mesh links 00:03:00
Making nav mesh obstacles 00:06:00
Implementing high-cost areas for the Ai 00:06:00
Abstracting NPC for use with other skins & avatars 00:06:00
Module 11: Converting the Simulation into a Game
Outlining the goal of the game 00:03:00
Getting the NPC to chase the Player 00:03:00
Getting a hold of the Player’s Animator through code 00:08:00
Logging NPC’s collision with Player to console 00:06:00
Stopping the NPC and killing the Player 00:07:00
Offsetting the death animation 00:03:00
Allowing NPC to take leap with off-mesh link 00:07:00
Module 12: Building a User Interface
Adding user interface with canvases and buttons 00:09:00
Toggling defeat canvas on when NPC collides with Player 00:04:00
Differentiating between victory and defeat in code 00:09:00
Refining the NavMesh for fluid Ai movement 00:03:00
Building a GameManager class and game object 00:08:00
Connecting Restart buttons to setting bool Property true 00:05:00
Module 13: Playing with Game Controllers
Connecting controller and testing in game 00:01:00
Mapping the Fire2 axis to run 00:07:00
Mapping the Fire1 axis to crouch 00:05:00
Mapping analogue stick to Cinemachine FreeLook camera 00:05:00
Fine tuning how analog game stick controls camera 00:05:00
Module 14: Conclusion
Building and playing standalone game 00:05:00
Bonus 00:01:00
Assignment
Assignment – 3D Humanoid Characters in Unity 00:00:00

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