Developing Game in Unity 3D

Overview Developing Games in Unity 3D is a comprehensive course that actively teaches you the fundamentals and advanced techniques of …

Developing Game in Unity 3D

Developing Game in Unity 3D

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Developing Game in Unity 3D Overview

Developing Games in Unity 3D is a comprehensive course that actively teaches you the fundamentals and advanced techniques of game development using Unity 3D. The curriculum guides you through the entire process, starting with basic building blocks and then progressing to the creation of a fully functional game. Initially, you will learn how to assemble these blocks, manage winning conditions, and create custom animations. Additionally, the course delves into advanced techniques for scratching and winning options, ensuring your game is both engaging and polished. Ultimately, by the end of this course, you will possess the skills to build and animate your own Unity 3D game from scratch.

 

Developing Game in Unity 3D Learning Outcomes

  • Understand the basics of Unity 3D and its interface.
  • Develop a basic game using Unity 3D.
  • Identify and utilise the basic building blocks of a Unity 3D game.
  • Apply advanced techniques for scratching and winning options.
  • Combine game elements to create a cohesive structure.
  • Finalise and polish your game for a professional finish.
  • Implement winning conditions and game management systems.
  • Create custom animation systems within Unity.

     

  • Design and implement game animations.
  • Build and export your completed game for various platforms.

Who is This Course For Developing Game in Unity 3D

 

This course is ideal for aspiring game developers, designers, and programmers who want to master Unity 3D. Whether you are a beginner eager to create your first game or an experienced developer aiming to enhance your skills, this course specifically tailors to meet your needs. Additionally, it suits students and hobbyists interested in game development who are seeking to gain practical experience and build a portfolio of work.

Eligibility Requirements

To enrol in this course, you should have a basic understanding of computer operations and a keen interest in game development. Additionally, prior programming experience is beneficial but not mandatory. Furthermore, a willingness to learn and explore new tools and techniques in Unity 3D will help you maximise the benefits of this course. Whether you are a student, professional, or enthusiast, this course is designed to be accessible and highly informative.

Entry Requirements

  • This course is available to all learners of all academic backgrounds.
  • Learners should be aged 16 or over to undertake the qualification.
  • Some basic understanding of the English language and numeracy.  

Why Choose Us

  • Affordable, engaging & high-quality e-learning study materials;
  • Tutorial videos/materials from the industry-leading experts;
  • Study in a user-friendly, advanced online learning platform;
  • Efficient exam systems for the assessment and instant result;
  • The UK & internationally recognised accredited
  • Access to course content on mobile, tablet or desktop from anywhere, anytime;
  • The benefit of career advancement opportunities;
  • 24/7 student support via email.

Career Path

Completing this course will open up a variety of career opportunities in the game development industry. Consequently, you will be well-prepared for roles such as game developer, game designer, and Unity developer. Moreover, the skills acquired can also be applied in related fields such as interactive media, simulation development, and virtual reality (VR) content creation. Ultimately, mastery of Unity 3D will significantly boost your employability and career advancement prospects in these dynamic and rapidly evolving industries.

 

Course Curriculum

Section 01: Introduction
Course Trailer 00:02:00
Lecture 01: Course Introduction 00:01:00
Section 02: Basic Building Blocks
Lecture 02: Shader Graph UI Shader: Vignette 00:06:00
Lecture 03: Shader Graph UI Shader: Tileable Pattern 00:08:00
Lecture 04: Line Drawing 00:10:00
Lecture 05: Shader Graph UI Shader: Scratching Material 00:12:00
Lecture 06: Sampling 00:12:00
Section 03: Putting Blocks Together
Lecture 07: Creating Board Image 00:08:00
Lecture 08: Creating Ticket Section 00:08:00
Lecture 09: Creating Ticket 00:07:00
Lecture 10: Scratching Integration Part 1 00:12:00
Lecture 11: Scratching Integration Part 2 00:03:00
Section 04: Winning Managers
Lecture 12: Win Settings 00:07:00
Lecture 13: Winning Panel Manager 00:07:00
Lecture 14: Button Manager 00:08:00
Lecture 15: Filling Board Images Part 1 00:13:00
Lecture 16: Filling Board Images Part 2 00:08:00
Lecture 17: Finish by Winning Images 00:06:00
Section 05: Creating Basic Game
Lecture 18: Game Loop 00:06:00
Lecture 19: Creating Scoreboard 00:12:00
Lecture 20: Creating Save and Load Manager 00:07:00
Section 06: Advanced Scratching and Winning Options
Lecture 21: Ticket Section Group One By One Ticket 00:20:00
Lecture 22: Ticket Section Group All At Once Ticket 00:11:00
Lecture 23: Any Sprite 00:08:00
Section 07: Finishing the Game
Lecture 24: Section Random Color 00:03:00
Lecture 25: Ticket Provider 00:07:00
Lecture 26: Creating Main Menu 00:06:00
Section 08: Creating custom Animation System
Lecture 27: Custom Animation System Part 1 00:14:00
Lecture 28: Custom Animation System Part 2 00:13:00
Section 09: Creating Game Animations
Lecture 29: Main Menu Animation 00:04:00
Lecture 30: Sections Animation 00:08:00
Lecture 31: Scoreboard Animation 00:14:00
Lecture 32: Winning Sprites Animation 00:10:00
Lecture 33: Scratching Finished Animation 00:08:00
Lecture 34: Winning Panel Animation 00:19:00
Section 10: Building your game
Lecture 35: Build the game For Mobile Phone 00:05:00
Section 11: Initial Scratching
Lecture 36: Initial Scratching Animation 00:12:00
Resources
Resource – Developing Game in Unity 3D 00:00:00
Order Certificate
Order Certificate 00:00:00

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