Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!
Our easy-to-follow Build a 3D RPG Game With THREE.js will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course.
Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.
Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge.
- This course is available to all learners of all academic backgrounds.
- Learners should be aged 16 or over to undertake the qualification.
- Some basic understanding of the English language and numeracy.
After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.
- PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days
Build a 3D RPG Game With THREE.js is a useful qualification to possess and would be beneficial for any related profession or industry.
|Unit 01: Introduction|
|Module 01: What are you going to learn?||00:03:00|
|Module 02: Setting up a simple web server||00:03:00|
|Module 03: 3D basics||00:04:00|
|Module 04: Introducing THREE.js||00:09:00|
|Unit 02: Creating 3D Assets|
|Module 01: Finding environment assets to use in your game||00:04:00|
|Module 02: Using Mixamo characters and animations||00:04:00|
|Module 03: An overview of Blender||00:04:00|
|Module 04: 3D formats||00:08:00|
|Module 05: Editing your assets||00:03:00|
|Unit 03: Loading Your Assets|
|Module 01: Creating a Preloader||00:07:00|
|Module 02: The THREE.js Animation system||00:04:00|
|Module 03: Using the FBXLoader class||00:08:00|
|Unit 04: Character Animation|
|Module 01: Creating an onscreen joystick||00:07:00|
|Module 02: Switching animations dynamically||00:06:00|
|Unit 05: Moving Around Your Environment|
|Module 01: Changing camera angle||00:07:00|
|Module 02: Using the Raycaster class to avoid walking through the environment||00:06:00|
|Module 03: Loading the environment||00:02:00|
|Module 04: Creating a simplified version of your environment||00:05:00|
|Unit 06: Interacting with the Environment|
|Module 01: Using proximity testing for custom actions||00:08:00|
|Module 02: Adding cut scenes||00:06:00|
|Module 03: Adding custom animations using a Tween class||00:04:00|
|Unit 07: Adding Sound to Your Game|
|Module 01: The SFX class||00:06:00|
|Module 02: Adjust volume using proximity||00:02:00|
|Unit 08: Pathfinding|
|Module 01: Creating a NavMesh||00:07:00|
|Module 02: Using a NavMesh||00:10:00|
|Unit 09: Conclusion|
|Module 01: What you’ve learned||00:03:00|
|Module 02: More ideas for THREE.js games||00:01:00|
|Resources – Build a 3D RPG Game With THREE.js||00:00:00|
|Assignment – Build a 3D RPG Game With THREE.js||00:00:00|
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