Course Overview

Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!

Our easy-to-follow Game Development using Cocos2d-x v3 C++ will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course. 

Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.

Learning Outcomes

Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge. 

Entry Requirement

    • This course is available to all learners of all academic backgrounds.
    • Learners should be aged 16 or over to undertake the qualification.
    • Some basic understanding of the English language and numeracy.  


After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.

    • PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days

Career path

Game Development using Cocos2d-x v3 C++ is a useful qualification to possess and would be beneficial for any related profession or industry. 

Game Development using Cocos2d-x v3 C++



Course Curriculum

Section 01: Introduction
Course Introduction 00:03:00
Section 02: Setting Up
Setting Up For iOS 00:05:00
Setting Up For Android on Mac 00:11:00
Setting Up For Android on Windows 00:13:00
Multi Resolution Support 00:16:00
Section 03: Adding a Sprite
Adding a Sprite 00:04:00
Section 04: Positioning
Positioning Using MoveBy 00:03:00
Positioning Using JumpBy 00:03:00
Positioning Using JumpTo 00:03:00
Positioning Using BezierBy 00:04:00
Positioning Using BezierTo 00:03:00
Positioning Using Place 00:02:00
Section 05: Scaling
Scaling Using ScaleBy 00:03:00
Scaling Using ScaleTo 00:03:00
Rotating Using RotateBy 00:03:00
Rotating Using RotateTo 00:03:00
Section 07: Tinting
Tinting Using TintBy 00:03:00
Tinting Using TintTo 00:02:00
Section 08: Fading
Fading Using FadeTo@ 00:02:00
Fading Using FadeTo@ 00:02:00
Fading Using FadeOut 00:02:00
Section 09: Sequencing
Repeat 00:04:00
RepeatForever 00:03:00
Sequence 00:04:00
Section 10: Skewing
Skewing Using SkewBy 00:02:00
Skewing Using SkewTo 00:02:00
Section 11: Audio
Playing Sound Effect 00:06:00
Playing Sound Effect Repeatedly 00:04:00
Setting Sound Effect Volume 00:03:00
Stopping Sound Effect 00:05:00
Playing Music 00:04:00
Stopping Music 00:03:00
Pausing and Resuming Music 00:04:00
Setting Music Volume 00:03:00
Section 12: Touch Input
Setting Up Single Touch Events 00:04:00
Touch Began Using onTouchBegan 00:05:00
Touch Moved Using onTouchMoved 00:03:00
Touch Ended Using onTouchEnded 00:03:00
Setting Up Multi Touch Events 00:05:00
Touches Began Using onTouchesBegan 00:02:00
Touches Moved Using onTouchesMoved 00:03:00
Touches Ended Using onTouchesEnded 00:03:00
Section 13: Menus
Setting up A Menu 00:03:00
Adding a Menu Font Item 00:07:00
Adding a Menu Image Item@ 00:05:00
Menu Alignment 00:02:00
Section 14: Scenes
Creating a New Scene 00:04:00
Pushing a Scene 00:05:00
Popping a Scene 00:03:00
Replace a Scene 00:05:00
Scene Transitions 00:03:00
Section 15: Animations
Sprite Animations 00:04:00
Section 16: Accelerometer
Accelerometer 00:05:00
Section 17: Cocos Console
Creating a New Project 00:02:00
Running a Project 00:07:00
Deploying a Project 00:06:00
Section 18: Resource
Resource 00:00:00
Assignment – Game Development using Cocos2d-x v3 C++ 00:00:00
06: Rotation

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