Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!
Our easy-to-follow Game Development using Cocos2d-x v3 C++ will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course.
Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.
Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge.
- This course is available to all learners of all academic backgrounds.
- Learners should be aged 16 or over to undertake the qualification.
- Some basic understanding of the English language and numeracy.
After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.
- PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days
Game Development using Cocos2d-x v3 C++ is a useful qualification to possess and would be beneficial for any related profession or industry.
- 1 year
- Course Certificate
- Number of Units58
- Number of Quizzes0
- 3 hours, 49 minutes Gift this course
|Section 01: Introduction|
|Section 02: Setting Up|
|Setting Up For iOS||00:05:00|
|Setting Up For Android on Mac||00:11:00|
|Setting Up For Android on Windows||00:13:00|
|Multi Resolution Support||00:16:00|
|Section 03: Adding a Sprite|
|Adding a Sprite||00:04:00|
|Section 04: Positioning|
|Positioning Using MoveBy||00:03:00|
|Positioning Using JumpBy||00:03:00|
|Positioning Using JumpTo||00:03:00|
|Positioning Using BezierBy||00:04:00|
|Positioning Using BezierTo||00:03:00|
|Positioning Using Place||00:02:00|
|Section 05: Scaling|
|Scaling Using ScaleBy||00:03:00|
|Scaling Using ScaleTo||00:03:00|
|Rotating Using RotateBy||00:03:00|
|Rotating Using RotateTo||00:03:00|
|Section 07: Tinting|
|Tinting Using TintBy||00:03:00|
|Tinting Using TintTo||00:02:00|
|Section 08: Fading|
|Fading Using FadeTo@||00:02:00|
|Fading Using FadeTo@||00:02:00|
|Fading Using FadeOut||00:02:00|
|Section 09: Sequencing|
|Section 10: Skewing|
|Skewing Using SkewBy||00:02:00|
|Skewing Using SkewTo||00:02:00|
|Section 11: Audio|
|Playing Sound Effect||00:06:00|
|Playing Sound Effect Repeatedly||00:04:00|
|Setting Sound Effect Volume||00:03:00|
|Stopping Sound Effect||00:05:00|
|Pausing and Resuming Music||00:04:00|
|Setting Music Volume||00:03:00|
|Section 12: Touch Input|
|Setting Up Single Touch Events||00:04:00|
|Touch Began Using onTouchBegan||00:05:00|
|Touch Moved Using onTouchMoved||00:03:00|
|Touch Ended Using onTouchEnded||00:03:00|
|Setting Up Multi Touch Events||00:05:00|
|Touches Began Using onTouchesBegan||00:02:00|
|Touches Moved Using onTouchesMoved||00:03:00|
|Touches Ended Using onTouchesEnded||00:03:00|
|Section 13: Menus|
|Setting up A Menu||00:03:00|
|Adding a Menu Font Item||00:07:00|
|Adding a Menu Image Item@||00:05:00|
|Section 14: Scenes|
|Creating a New Scene||00:04:00|
|Pushing a Scene||00:05:00|
|Popping a Scene||00:03:00|
|Replace a Scene||00:05:00|
|Section 15: Animations|
|Section 16: Accelerometer|
|Section 17: Cocos Console|
|Creating a New Project||00:02:00|
|Running a Project||00:07:00|
|Deploying a Project||00:06:00|
|Section 18: Resource|
|Assignment – Game Development using Cocos2d-x v3 C++||00:00:00|
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