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Game Development using Cocos2d-x v3 C++

Overview Game Development using Cocos2d-x v3 C++ is a comprehensive course that equips participants with the skills to create engaging …

Game Development using Cocos2d-x v3 C++

Game Development using Cocos2d-x v3 C++

Original price was: £319.00.Current price is: £26.99.

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Game Development using Cocos2d-x v3 C++ Overview

Game Development using Cocos2d-x v3 C++ is a comprehensive course that equips participants with the skills to create engaging games using the Cocos2d-x v3 framework and C++ programming language. Starting from setting up the development environment to mastering advanced concepts like animations, touch input, and audio integration, this course covers all aspects necessary for developing interactive games. Participants will learn practical techniques for adding sprites, managing scenes, implementing menus, and leveraging device features such as the accelerometer. By the end of the course, students will be proficient in using Cocos2d-x v3 to build their own games for various platforms.

Learning Outcomes

  • Set up the development environment for Cocos2d-x v3 using C++.
  • Add and manipulate sprites, including positioning, scaling, rotation, tinting, and fading.
  • Sequence actions and create complex animations to enhance gameplay.
  • Integrate audio elements and manage sound effects within games.
  • Implement touch input to create interactive user interfaces.
  • Design and develop menus and scenes for game navigation.
  • Utilise the accelerometer for motion-based interactions in games.
  • Manage game resources efficiently using Cocos2d-x v3 tools.
  • Debug and troubleshoot common issues in game development.
  • Publish and distribute games for different platforms using Cocos2d-x v3.

Who Is This Course For

This course is designed for aspiring game developers, programmers, and individuals interested in learning game development using Cocos2d-x v3 and C++. It is suitable for beginners with basic programming knowledge looking to enter the game development industry or enhance their skills with a powerful game engine.

Eligibility Requirements

Participants should have a basic understanding of programming concepts and familiarity with C++ language syntax. No prior experience with Cocos2d-x v3 is required, but basic knowledge of game development principles and programming fundamentals will be beneficial. Proficiency in English and a passion for game creation are recommended for optimal learning outcomes.

Entry Requirements

  • Age Requirement: Applicants must be aged 16 or above, allowing both young learners and adults to engage in this educational pursuit.
  • Academic Background: There are no specific educational prerequisites, opening the door to individuals from diverse academic histories.
  • Language Proficiency: A good command of the English language is essential for comprehension and engagement with the course materials.
  • Numeracy Skills: Basic numeracy skills are required for understanding nutritional data and dietary planning.

Why Choose Us

  • Affordable, engaging & high-quality e-learning study materials;
  • Tutorial videos/materials from the industry-leading experts;
  • Study in a user-friendly, advanced online learning platform;
  • Efficient exam systems for the assessment and instant result;
  • The UK & internationally recognised accredited
  • Access to course content on mobile, tablet or desktop from anywhere, anytime;
  • The benefit of career advancement opportunities;
  • 24/7 student support via email.

Career Path

Upon completion of “Game Development using Cocos2d-x v3 C++,” participants can pursue careers as game developers, C++ programmers, mobile game developers, software engineers in game development, and indie game developers. This course provides a solid foundation for working in game studios, software companies, and freelance game development projects.

Course Curriculum

Section 01: Introduction
Course Introduction 00:03:00
Section 02: Setting Up
Setting Up For iOS 00:05:00
Setting Up For Android on Mac 00:11:00
Setting Up For Android on Windows 00:13:00
Multi Resolution Support 00:16:00
Section 03: Adding a Sprite
Adding a Sprite 00:04:00
Section 04: Positioning
Positioning Using MoveBy 00:03:00
Positioning Using JumpBy 00:03:00
Positioning Using JumpTo 00:03:00
Positioning Using BezierBy 00:04:00
Positioning Using BezierTo 00:03:00
Positioning Using Place 00:02:00
Section 05: Scaling
Scaling Using ScaleBy 00:03:00
Scaling Using ScaleTo 00:03:00
Rotating Using RotateBy 00:03:00
Rotating Using RotateTo 00:03:00
06: Rotation
Rotating Using RotateBy 00:03:00
Rotating Using RotateTo 00:03:00
Section 07: Tinting
Tinting Using TintBy 00:03:00
Tinting Using TintTo 00:02:00
Section 08: Fading
Fading Using FadeTo@ 00:02:00
Fading Using FadeTo@ 00:02:00
Fading Using FadeOut 00:02:00
Section 09: Sequencing
Repeat 00:04:00
RepeatForever 00:03:00
Sequence 00:04:00
Section 10: Skewing
Skewing Using SkewBy 00:02:00
Skewing Using SkewTo 00:02:00
Section 11: Audio
Playing Sound Effect 00:06:00
Playing Sound Effect Repeatedly 00:04:00
Setting Sound Effect Volume 00:03:00
Stopping Sound Effect 00:05:00
Playing Music 00:04:00
Stopping Music 00:03:00
Pausing and Resuming Music 00:04:00
Setting Music Volume 00:03:00
Section 12: Touch Input
Setting Up Single Touch Events 00:04:00
Touch Began Using onTouchBegan 00:05:00
Touch Moved Using onTouchMoved 00:03:00
Touch Ended Using onTouchEnded 00:03:00
Setting Up Multi Touch Events 00:05:00
Touches Began Using onTouchesBegan 00:02:00
Touches Moved Using onTouchesMoved 00:03:00
Touches Ended Using onTouchesEnded 00:03:00
Section 13: Menus
Setting up A Menu 00:03:00
Adding a Menu Font Item 00:07:00
Adding a Menu Image Item@ 00:05:00
Menu Alignment 00:02:00
Section 14: Scenes
Creating a New Scene 00:04:00
Pushing a Scene 00:05:00
Popping a Scene 00:03:00
Replace a Scene 00:05:00
Scene Transitions 00:03:00
Section 15: Animations
Sprite Animations 00:04:00
Section 16: Accelerometer
Accelerometer 00:05:00
Section 17: Cocos Console
Creating a New Project 00:02:00
Running a Project 00:07:00
Deploying a Project 00:06:00
Section 18: Resource
Resource 00:00:00
Assignment
Assignment – Game Development using Cocos2d-x v3 C++ 00:00:00

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