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Modern OpenGL 3D Game

Overview Take a deep dive into the world of contemporary Modern OpenGL 3D game development. You will gain the ability …

Modern OpenGL 3D Game

Modern OpenGL 3D Game

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Modern OpenGL 3D Game Overview

Take a deep dive into the world of contemporary Modern OpenGL 3D game development. You will gain the ability to create visually stunning games with this course, covering everything from basic setup to advanced techniques. Dive into advanced features, model loading, and lighting, and come out prepared to produce engaging game experiences.

Modern OpenGL 3D Game – Learning Outcomes

  • Master the setup and configuration of modern OpenGL environments.
  • Implement lighting techniques to enhance visual appeal.
  • Acquire proficiency in loading 3D models into your game.
  • Explore advanced OpenGL features for enhanced gameplay.
  • Develop an understanding of resource management in game development.
  • Create dynamic and interactive game environments.
  • Utilise shaders for realistic rendering effects.
  • Optimise game performance for smooth gameplay experiences.
  • Understand the principles of 3D graphics programming.
  • Build a portfolio showcasing your newfound skills in OpenGL game development.

Modern OpenGL 3D Game – Eligibility Requirements

Basic understanding of programming fundamentals in languages such as C++ or similar is recommended. Familiarity with computer graphics concepts will be beneficial, but not mandatory. Passion for game development and a desire to learn are essential prerequisites for success in this course.

Modern OpenGL 3D Game – Entry Requirements

  • This course is available to all learners of all academic backgrounds.
  • Learners should be aged 16 or over to undertake the qualification.
  • Some basic understanding of the English language and numeracy.  

Why Choose Us

  • Affordable, engaging & high-quality e-learning study materials;
  • Tutorial videos/materials from the industry-leading experts;
  • Study in a user-friendly, advanced online learning platform;
  • Efficient exam systems for the assessment and instant result;
  • The UK & internationally recognised accredited
  • Access to course content on mobile, tablet or desktop from anywhere, anytime;
  • The benefit of career advancement opportunities;
  • 24/7 student support via email.

Certification

After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.

PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days.

Career Path

Upon completion of this course, you’ll be well-equipped for roles such as OpenGL Game Developer, Graphics Programmer, Game Engine Developer, Virtual Reality Developer, and Interactive Media Developer. With a solid foundation in OpenGL 3D game development, you’ll have the opportunity to contribute to diverse projects across the gaming and simulation industries. 

 

Course Curriculum

Section 01: Introduction
Introduction 00:02:00
Section 02: Setup
GLFW & GLEW Windows (Absolute Linking) Setup 00:25:00
GLFW & GLEW Windows (Relative Linking) Setup 00:26:00
GLFW & GLEW Mac Setup 00:20:00
SDL & GLEW Windows (Absolute Linking) Setup 00:29:00
SDL & GLEW Windows (Relative Linking) Setup 00:24:00
SDL & GLEW Windows (Relative Linking) Setup 00:24:00
SFML & GLEW Windows (Absolute Linking) Setup 00:21:00
SFML & GLEW Windows (Relative Linking) Setup 00:23:00
SFML & GLEW Mac Setup 00:18:00
GLM Windows Setup 00:05:00
SOIL Windows Setup 00:14:00
Section 03: Getting Started
Drawing a Triangle 00:29:00
Shader Files 00:22:00
Textures 00:36:00
Transformations 00:13:00
Projections and Coordinate Systems 00:32:00
Camera 01:15:00
Section 04: Lighting
Colours 00:26:00
Basic Lighting 00:30:00
Materials 00:25:00
Lighting Maps 00:28:00
Directional Lights 00:15:00
Point Lights 00:15:00
Spot Light 00:17:00
Combining Directional, Point and Spot Lights 00:44:00
Section 05: Model Loading
Assimp Windows Setup 00:11:00
Assimp Mac Setup and Mesh Class 00:36:00
Assimp Model Class & Loading a Model 00:56:00
Section 06: Advanced
Cubemapping/Skybox 00:32:00
Section 07: Resource
Resource 00:00:00
Assignment
Assignment – Modern OpenGL 3D Game 00:00:00

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