Course Overview

Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!

Our easy-to-follow Modern OpenGL 3D Game will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course. 

Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.

Learning Outcomes

Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge. 

Entry Requirement

    • This course is available to all learners of all academic backgrounds.
    • Learners should be aged 16 or over to undertake the qualification.
    • Some basic understanding of the English language and numeracy.  


After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.

    • PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days

Career path

Modern OpenGL 3D Game is a useful qualification to possess and would be beneficial for any related profession or industry. 

Modern OpenGL 3D Game
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Course Curriculum

Section 01: Introduction
Introduction 00:02:00
Section 02: Setup
GLFW & GLEW Windows (Absolute Linking) Setup 00:25:00
GLFW & GLEW Windows (Relative Linking) Setup 00:26:00
GLFW & GLEW Mac Setup 00:20:00
SDL & GLEW Windows (Absolute Linking) Setup 00:29:00
SDL & GLEW Windows (Relative Linking) Setup 00:24:00
SDL & GLEW Windows (Relative Linking) Setup 00:24:00
SFML & GLEW Windows (Absolute Linking) Setup 00:21:00
SFML & GLEW Windows (Relative Linking) Setup 00:23:00
SFML & GLEW Mac Setup 00:18:00
GLM Windows Setup 00:05:00
SOIL Windows Setup 00:14:00
Section 03: Getting Started
Drawing a Triangle 00:29:00
Shader Files 00:22:00
Textures 00:36:00
Transformations 00:13:00
Projections and Coordinate Systems 00:32:00
Camera 01:15:00
Section 04: Lighting
Colours 00:26:00
Basic Lighting 00:30:00
Materials 00:25:00
Lighting Maps 00:28:00
Directional Lights 00:15:00
Point Lights 00:15:00
Spot Light 00:17:00
Combining Directional, Point and Spot Lights 00:44:00
Section 05: Model Loading
Assimp Windows Setup 00:11:00
Assimp Mac Setup and Mesh Class 00:36:00
Assimp Model Class & Loading a Model 00:56:00
Section 06: Advanced
Cubemapping/Skybox 00:32:00
Section 07: Resource
Resource 00:00:00
Assignment – Modern OpenGL 3D Game 00:00:00

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