Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!
Our easy-to-follow Blender to Unreal Engine 5 will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course.
Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.
Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge.
- This course is available to all learners of all academic backgrounds.
- Learners should be aged 16 or over to undertake the qualification.
- Some basic understanding of the English language and numeracy.
Why choose us?
- Affordable, engaging & high-quality e-learning study materials.
- Tutorial videos/materials from the industry-leading experts.
- Study in a user-friendly, advanced online learning platform.
- Efficient exam systems for the assessment and instant result.
- The UK & internationally recognized accredited qualification.
- Access to course content on mobile, tablet, or desktop from anywhere, anytime.
- The benefit of career advancement opportunities.
- 24/7 student support via email.
After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.
- PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days
Blender to Unreal Engine 5 is a useful qualification to possess and would be beneficial for any related profession or industry.
|Course Introduction Blender to Unreal Engine|
|Introduction Blender to Unreal Engine 5||00:04:00|
|Getting the Basics Right||00:11:00|
|Working With References|
|Working with References||00:08:00|
|Creating The Windmill Grey Box|
|Starting the Windmill Greybox||00:09:00|
|What are Seams & Sharps||00:16:00|
|Being Careful with Extrude||00:13:00|
|Dimensions and Grounding our Greybox||00:13:00|
|Finishing the Grey box||00:09:00|
|Introduction To Nodes & Materials|
|The Importance of Resetting Transformations||00:11:00|
|Working with Textures & Nodes||00:19:00|
|Creating our First Material||00:11:00|
|Creating The Windmill Tower Basics|
|Working with Booleans||00:12:00|
|Solidifying 2D Planes||00:11:00|
|A Creative Way to Create Wooden Supports||00:10:00|
|Working with Different Transforms||00:11:00|
|Creating Realistic Wood Joints||00:12:00|
|Creating Unique UVs the Easy Way||00:15:00|
|Creating The Windmill Tower Details|
|HDRI & The Eevee Renderer||00:09:00|
|Working with Stone||00:11:00|
|Altering Shaders in Blender||00:11:00|
|Creating Windows & Projecting UVs||00:13:00|
|Lead & Pane Creation||00:11:00|
|Applying Glass to our Windows||00:09:00|
|3D Modelling The Windmill Arms|
|Planning out the Windmill Arms||00:11:00|
|Laying out the Arm Struts||00:13:00|
|Windmill Arms Prep for Materials||00:12:00|
|Working With Cloth & Links|
|Working with Cloth & Proportional Editing||00:12:00|
|The Amazing Torus||00:11:00|
|Creating Realistic Cloth Sail Mesh||00:13:00|
|Creating Holes and Links||00:14:00|
|Working with Mirrors||00:11:00|
|Engineering The Windmill Turner|
|Engineering the Turning Mechanism||00:10:00|
|What is Structurally Sound||00:11:00|
|Testing Complex Seems||00:13:00|
|Finishing the Windmill Arms||00:08:00|
|Creating Our First Roof|
|Starting the Main Roof||00:12:00|
|Creating the Wooden Sloping Supports||00:10:00|
|Adding Materials to the Main Roof||00:11:00|
|Realism with Roof Tiles||00:11:00|
|Working on Realistic Supports|
|Lots of Supports Needed||00:12:00|
|Fixing Mesh Issues along the Way||00:11:00|
|Finishing the Main Small Support Mesh||00:10:00|
|Finish the Main Roof||00:11:00|
|Creating The Small Roof|
|Taking Stock of How to Create Something||00:14:00|
|Working on our Smaller Roof||00:12:00|
|Finishing our Small Roof||00:11:00|
|Working With SVG’s|
|Refining the Greybox||00:11:00|
|Working the SVGs||00:12:00|
|Converting Curves to Mesh||00:11:00|
|Finishing the Sign||00:11:00|
|Creating the Sign Links||00:10:00|
|Working With Booleans|
|Medieval Atmosphere with Wood||00:12:00|
|Creating the Main Door Placeholder||00:13:00|
|Creating a Door Alcove||00:11:00|
|Creating The Small Window Extension|
|Speeding up our Workflow||00:12:00|
|Creating the Small Window Extension||00:12:00|
|Grey boxing The Large Walkway|
|Working out our Walkway Placement||00:18:00|
|Finishing the Window Extension||00:11:00|
|Working with Complex Meshes||00:11:00|
|Realistic Support for our Extension||00:12:00|
|Increasing Efficiency in Modelling||00:12:00|
|Creating The Main Walkway|
|How to use Edge Length||00:12:00|
|Increasing the Complexity||00:12:00|
|Using Average Island Scale||00:13:00|
|Creating the Balcony||00:14:00|
|Creating the Balcony Supports||00:11:00|
|Easy Ways to Fix Mesh Problems||00:12:00|
|Modelling The Waterwheel|
|Starting our Water Wheel Build||00:14:00|
|Forward Thinking with Seams||00:11:00|
|Creating Simple Bolts||00:12:00|
|Finishing the Outside Wheel||00:11:00|
|Waterwheel Turner & Stone Opening|
|Creating the Central Pillar||00:11:00|
|Creating the Stone Opening||00:12:00|
|How To Create Arches|
|How to Create Arched Supports||00:11:00|
|Finishing the Balcony Supports||00:10:00|
|Modelling The Doors & Handles|
|Creating Doors the Easy Way||00:12:00|
|Creating the Stone Arched Door||00:12:00|
|Handles from Curves||00:13:00|
|Finishing the Door Handles||00:13:00|
|Creating The Main Staircase Base|
|Starting the Main Ramp||00:11:00|
|Creating the Base||00:11:00|
|Working with Arrays||00:11:00|
|Main Staircase Needs Supports|
|Building a Complex Support System||00:12:00|
|Creating the Supporting Posts||00:12:00|
|Creating the Balcony, Bridging it all Together||00:13:00|
|Fine Tuning the UV Maps||00:12:00|
|Finishing the Main Ramps Seams||00:11:00|
|Finishing the Side of the Windmill||00:14:00|
|Laying Out The Windmill Front Wall|
|Laying out the Bay Window Grey box||00:12:00|
|Applying the Stone Wall Bottom||00:11:00|
|Critically Analysing our Build||00:13:00|
|Modelling The Complex Bay Window|
|Starting the Bay Window Build||00:16:00|
|Lots of Glass Issues||00:11:00|
|Working on the Bay Window Frame||00:13:00|
|Top and Bottom of our Bay Window||00:12:00|
|Completing the Windmill Build||00:11:00|
|Creating The Windmill Base|
|Creating a Base for our Windmill||00:13:00|
|Portfolio Setups Eevee & Cycles|
|Setting up our Portfolio Render||00:15:00|
|Eevee & Cycles Rendering||00:14:00|
|Welcome Animations Within Blender|
|Welcome to Animation||00:11:00|
|The Animation Workflow||00:10:00|
|Weighting Bones & Keyframes||00:11:00|
|Setting up our Animations||00:11:00|
|Unreal Engine 5 Importing & Setup of a Game Asset|
|Welcome to Unreal Engine 5||00:12:00|
|Creating Materials in Unreal Engine 5||00:12:00|
|Applying Materials & Testing||00:11:00|
|Final Lesson: A Realistic Game Asset||00:12:00|
|Resource – Blender to Unreal Engine 5||00:00:00|
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