Course Introduction Blender to Unreal Engine |
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Introduction Blender to Unreal Engine 5 |
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00:04:00 |
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Getting the Basics Right |
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00:11:00 |
Working With References |
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Working with References |
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00:08:00 |
Creating The Windmill Grey Box |
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Starting the Windmill Greybox |
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00:09:00 |
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What are Seams & Sharps |
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00:16:00 |
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Being Careful with Extrude |
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00:13:00 |
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Dimensions and Grounding our Greybox |
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00:13:00 |
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Finishing the Grey box |
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00:09:00 |
Introduction To Nodes & Materials |
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The Importance of Resetting Transformations |
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00:11:00 |
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Working with Textures & Nodes |
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00:19:00 |
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Creating our First Material |
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00:11:00 |
Creating The Windmill Tower Basics |
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Working with Booleans |
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00:12:00 |
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Solidifying 2D Planes |
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00:11:00 |
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A Creative Way to Create Wooden Supports |
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00:10:00 |
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Working with Different Transforms |
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00:11:00 |
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Creating Realistic Wood Joints |
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00:12:00 |
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Creating Unique UVs the Easy Way |
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00:15:00 |
Creating The Windmill Tower Details |
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HDRI & The Eevee Renderer |
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00:09:00 |
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Working with Stone |
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00:11:00 |
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Altering Shaders in Blender |
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00:11:00 |
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Creating Windows & Projecting UVs |
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00:13:00 |
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Lead & Pane Creation |
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00:11:00 |
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Applying Glass to our Windows |
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00:09:00 |
3D Modelling The Windmill Arms |
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Planning out the Windmill Arms |
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00:11:00 |
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Laying out the Arm Struts |
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00:13:00 |
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Windmill Arms Prep for Materials |
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00:12:00 |
Working With Cloth & Links |
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Working with Cloth & Proportional Editing |
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00:12:00 |
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The Amazing Torus |
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00:11:00 |
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Creating Realistic Cloth Sail Mesh |
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00:13:00 |
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Creating Holes and Links |
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00:14:00 |
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Working with Mirrors |
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00:11:00 |
Engineering The Windmill Turner |
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Engineering the Turning Mechanism |
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00:10:00 |
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What is Structurally Sound |
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00:11:00 |
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Testing Complex Seems |
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00:13:00 |
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Finishing the Windmill Arms |
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00:08:00 |
Creating Our First Roof |
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Starting the Main Roof |
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00:12:00 |
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Creating the Wooden Sloping Supports |
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00:10:00 |
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Adding Materials to the Main Roof |
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00:11:00 |
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Realism with Roof Tiles |
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00:11:00 |
Working on Realistic Supports |
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Lots of Supports Needed |
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00:12:00 |
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Fixing Mesh Issues along the Way |
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00:11:00 |
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Finishing the Main Small Support Mesh |
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00:10:00 |
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Finish the Main Roof |
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00:11:00 |
Creating The Small Roof |
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Taking Stock of How to Create Something |
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00:14:00 |
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Working on our Smaller Roof |
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00:12:00 |
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Finishing our Small Roof |
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00:11:00 |
Working With SVG’s |
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Refining the Greybox |
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00:11:00 |
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Working the SVGs |
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00:12:00 |
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Converting Curves to Mesh |
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00:11:00 |
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Finishing the Sign |
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00:11:00 |
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Creating the Sign Links |
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00:10:00 |
Working With Booleans |
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Medieval Atmosphere with Wood |
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00:12:00 |
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Creating the Main Door Placeholder |
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00:13:00 |
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Creating a Door Alcove |
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00:11:00 |
Creating The Small Window Extension |
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Speeding up our Workflow |
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00:12:00 |
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Creating the Small Window Extension |
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00:12:00 |
Grey boxing The Large Walkway |
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Working out our Walkway Placement |
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00:18:00 |
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Finishing the Window Extension |
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00:11:00 |
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Working with Complex Meshes |
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00:11:00 |
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Realistic Support for our Extension |
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00:12:00 |
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Increasing Efficiency in Modelling |
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00:12:00 |
Creating The Main Walkway |
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How to use Edge Length |
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00:12:00 |
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Increasing the Complexity |
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00:12:00 |
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Using Average Island Scale |
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00:13:00 |
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Creating the Balcony |
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00:14:00 |
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Creating the Balcony Supports |
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00:11:00 |
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Easy Ways to Fix Mesh Problems |
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00:12:00 |
Modelling The Waterwheel |
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Starting our Water Wheel Build |
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00:14:00 |
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Forward Thinking with Seams |
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00:11:00 |
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Creating Simple Bolts |
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00:12:00 |
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Finishing the Outside Wheel |
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00:11:00 |
Waterwheel Turner & Stone Opening |
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Creating the Central Pillar |
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00:11:00 |
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Creating the Stone Opening |
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00:12:00 |
How To Create Arches |
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How to Create Arched Supports |
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00:11:00 |
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Finishing the Balcony Supports |
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00:10:00 |
Modelling The Doors & Handles |
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Creating Doors the Easy Way |
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00:12:00 |
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Creating the Stone Arched Door |
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00:12:00 |
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Handles from Curves |
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00:13:00 |
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Finishing the Door Handles |
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00:13:00 |
Creating The Main Staircase Base |
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Starting the Main Ramp |
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00:11:00 |
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Creating the Base |
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00:11:00 |
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Working with Arrays |
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00:11:00 |
Main Staircase Needs Supports |
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Building a Complex Support System |
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00:12:00 |
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Creating the Supporting Posts |
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00:12:00 |
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Creating the Balcony, Bridging it all Together |
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00:13:00 |
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Fine Tuning the UV Maps |
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00:12:00 |
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Finishing the Main Ramps Seams |
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00:11:00 |
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Finishing the Side of the Windmill |
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00:14:00 |
Laying Out The Windmill Front Wall |
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Laying out the Bay Window Grey box |
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00:12:00 |
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Applying the Stone Wall Bottom |
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00:11:00 |
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Critically Analysing our Build |
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00:13:00 |
Modelling The Complex Bay Window |
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Starting the Bay Window Build |
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00:16:00 |
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Lots of Glass Issues |
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00:11:00 |
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Working on the Bay Window Frame |
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00:13:00 |
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Top and Bottom of our Bay Window |
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00:12:00 |
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Completing the Windmill Build |
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00:11:00 |
Creating The Windmill Base |
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Creating a Base for our Windmill |
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00:13:00 |
Portfolio Setups Eevee & Cycles |
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Setting up our Portfolio Render |
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00:15:00 |
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Eevee & Cycles Rendering |
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00:14:00 |
Welcome Animations Within Blender |
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Welcome to Animation |
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00:11:00 |
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The Animation Workflow |
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00:10:00 |
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Weighting Bones & Keyframes |
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00:11:00 |
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Setting up our Animations |
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00:11:00 |
Unreal Engine 5 Importing & Setup of a Game Asset |
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Welcome to Unreal Engine 5 |
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00:12:00 |
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Creating Materials in Unreal Engine 5 |
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00:12:00 |
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Applying Materials & Testing |
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00:11:00 |
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Final Lesson: A Realistic Game Asset |
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00:12:00 |
Resource |
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Resource – Blender to Unreal Engine 5 |
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00:00:00 |