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Course Overview

Are you looking to gain a new in-demand skill from the comfort of your home? Well, look no further; you’ve come to the right place!

Our easy-to-follow Blender to Unreal Engine 5 will provide you with all the deep knowledge and insight you need to know about this topic. This comprehensive course has been broken down into several manageable modules, which we believe will assist you to easily grasp each concept – from the fundamental to the more advanced aspects of the course. 

Learn the most in-demand skills from the safety & comfort of your home. Enjoy the freedom to learn at your own comfortable pace and prepare yourself for the market of the future.  

Learning Outcomes

Whether you are an aspiring professional or a complete beginner, this course will improve your expertise and boost your CV with key skills and an accredited certification attesting to your knowledge. 

Entry Requirement

  • This course is available to all learners of all academic backgrounds.
  • Learners should be aged 16 or over to undertake the qualification.
  • Some basic understanding of the English language and numeracy. 

Why choose us?

    • Affordable, engaging & high-quality e-learning study materials.
    • Tutorial videos/materials from the industry-leading experts.
    • Study in a user-friendly, advanced online learning platform.
    • Efficient exam systems for the assessment and instant result.
    • The UK & internationally recognized accredited qualification.
    • Access to course content on mobile, tablet, or desktop from anywhere, anytime.
    • The benefit of career advancement opportunities.
    • 24/7 student support via email. 

Certification

After you have successfully completed the course, you will be able to obtain an Accredited Certificate of Achievement. You can, however also obtain a Course Completion Certificate following the course completion without sitting for the test. Certificates can be obtained either in hardcopy at the cost of £29 or in PDF format at the cost of £19.

    • PDF certificate’s turnaround time is 24 hours, and for the hardcopy certificate, it is 3-9 working days

Career path

Blender to Unreal Engine 5 is a useful qualification to possess and would be beneficial for any related profession or industry.

Blender to Unreal Engine 5
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Course Curriculum

Course Introduction Blender to Unreal Engine
Introduction Blender to Unreal Engine 5 00:04:00
Getting the Basics Right 00:11:00
Working With References
Working with References 00:08:00
Creating The Windmill Grey Box
Starting the Windmill Greybox 00:09:00
What are Seams & Sharps 00:16:00
Being Careful with Extrude 00:13:00
Dimensions and Grounding our Greybox 00:13:00
Finishing the Grey box 00:09:00
Introduction To Nodes & Materials
The Importance of Resetting Transformations 00:11:00
Working with Textures & Nodes 00:19:00
Creating our First Material 00:11:00
Creating The Windmill Tower Basics
Working with Booleans 00:12:00
Solidifying 2D Planes 00:11:00
A Creative Way to Create Wooden Supports 00:10:00
Working with Different Transforms 00:11:00
Creating Realistic Wood Joints 00:12:00
Creating Unique UVs the Easy Way 00:15:00
Creating The Windmill Tower Details
HDRI & The Eevee Renderer 00:09:00
Working with Stone 00:11:00
Altering Shaders in Blender 00:11:00
Creating Windows & Projecting UVs 00:13:00
Lead & Pane Creation 00:11:00
Applying Glass to our Windows 00:09:00
3D Modelling The Windmill Arms
Planning out the Windmill Arms 00:11:00
Laying out the Arm Struts 00:13:00
Windmill Arms Prep for Materials 00:12:00
Working With Cloth & Links
Working with Cloth & Proportional Editing 00:12:00
The Amazing Torus 00:11:00
Creating Realistic Cloth Sail Mesh 00:13:00
Creating Holes and Links 00:14:00
Working with Mirrors 00:11:00
Engineering The Windmill Turner
Engineering the Turning Mechanism 00:10:00
What is Structurally Sound 00:11:00
Testing Complex Seems 00:13:00
Finishing the Windmill Arms 00:08:00
Creating Our First Roof
Starting the Main Roof 00:12:00
Creating the Wooden Sloping Supports 00:10:00
Adding Materials to the Main Roof 00:11:00
Realism with Roof Tiles 00:11:00
Working on Realistic Supports
Lots of Supports Needed 00:12:00
Fixing Mesh Issues along the Way 00:11:00
Finishing the Main Small Support Mesh 00:10:00
Finish the Main Roof 00:11:00
Creating The Small Roof
Taking Stock of How to Create Something 00:14:00
Working on our Smaller Roof 00:12:00
Finishing our Small Roof 00:11:00
Working With SVG’s
Refining the Greybox 00:11:00
Working the SVGs 00:12:00
Converting Curves to Mesh 00:11:00
Finishing the Sign 00:11:00
Creating the Sign Links 00:10:00
Working With Booleans
Medieval Atmosphere with Wood 00:12:00
Creating the Main Door Placeholder 00:13:00
Creating a Door Alcove 00:11:00
Creating The Small Window Extension
Speeding up our Workflow 00:12:00
Creating the Small Window Extension 00:12:00
Grey boxing The Large Walkway
Working out our Walkway Placement 00:18:00
Finishing the Window Extension 00:11:00
Working with Complex Meshes 00:11:00
Realistic Support for our Extension 00:12:00
Increasing Efficiency in Modelling 00:12:00
Creating The Main Walkway
How to use Edge Length 00:12:00
Increasing the Complexity 00:12:00
Using Average Island Scale 00:13:00
Creating the Balcony 00:14:00
Creating the Balcony Supports 00:11:00
Easy Ways to Fix Mesh Problems 00:12:00
Modelling The Waterwheel
Starting our Water Wheel Build 00:14:00
Forward Thinking with Seams 00:11:00
Creating Simple Bolts 00:12:00
Finishing the Outside Wheel 00:11:00
Waterwheel Turner & Stone Opening
Creating the Central Pillar 00:11:00
Creating the Stone Opening 00:12:00
How To Create Arches
How to Create Arched Supports 00:11:00
Finishing the Balcony Supports 00:10:00
Modelling The Doors & Handles
Creating Doors the Easy Way 00:12:00
Creating the Stone Arched Door 00:12:00
Handles from Curves 00:13:00
Finishing the Door Handles 00:13:00
Creating The Main Staircase Base
Starting the Main Ramp 00:11:00
Creating the Base 00:11:00
Working with Arrays 00:11:00
Main Staircase Needs Supports
Building a Complex Support System 00:12:00
Creating the Supporting Posts 00:12:00
Creating the Balcony, Bridging it all Together 00:13:00
Fine Tuning the UV Maps 00:12:00
Finishing the Main Ramps Seams 00:11:00
Finishing the Side of the Windmill 00:14:00
Laying Out The Windmill Front Wall
Laying out the Bay Window Grey box 00:12:00
Applying the Stone Wall Bottom 00:11:00
Critically Analysing our Build 00:13:00
Modelling The Complex Bay Window
Starting the Bay Window Build 00:16:00
Lots of Glass Issues 00:11:00
Working on the Bay Window Frame 00:13:00
Top and Bottom of our Bay Window 00:12:00
Completing the Windmill Build 00:11:00
Creating The Windmill Base
Creating a Base for our Windmill 00:13:00
Portfolio Setups Eevee & Cycles
Setting up our Portfolio Render 00:15:00
Eevee & Cycles Rendering 00:14:00
Welcome Animations Within Blender
Welcome to Animation 00:11:00
The Animation Workflow 00:10:00
Weighting Bones & Keyframes 00:11:00
Setting up our Animations 00:11:00
Unreal Engine 5 Importing & Setup of a Game Asset
Welcome to Unreal Engine 5 00:12:00
Creating Materials in Unreal Engine 5 00:12:00
Applying Materials & Testing 00:11:00
Final Lesson: A Realistic Game Asset 00:12:00
Resource
Resource – Blender to Unreal Engine 5 00:00:00

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